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    Anne Arundel Community College
   
 
  Sep 19, 2017
 
 
    
2017-2018 Catalog

Game Development - Visual Arts Professional (A.A.S.)


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Title of Major: Visual Arts Professional - Game Development, A.A.S.

Award: Associate of Applied Science degree, A.A.S.

Code: AAS.VSL-P.GAME-DEV

Total Credit Hours: 60

Visual Arts and Humanities

Purpose: Designed to provide students with basic skills necessary to become independent game developers. It provides first-hand experience in designing game levels, producing original game art, and prototyping game concepts using both 2D and 3D game engines.

Students interested in working for a large AAA game company are encouraged to consider the Visual ArtsTransfer AA-Game and Art Design area of concentration. The transfer degree will better prepare a student for developing a more focused set of skills necessary to get an entry-level job in this highly competitive industry, by allowing students to more easily transfer to a four year school to complete a bachelor degree. There is also a Game Development Certificate available for students who wish for a more focused study of the subject.

Graduation Requirements


See Academic Regulations for college-wide Graduation Requirements .

Planning Tool: Two-Year Sequence of Courses


 

  Open/Print this Planning Tool    

 

General Education Requirements: 21-27 credits


An approved list of general education courses can be found in the General Education Requirements and degree program required courses  section of the catalog. Choose general education courses from the following topics:

English: 3-6 credits


Arts and Humanities: 3 credits


  • ART 100 - Two-Dimensional Design 3 credit hours
  • This course simultaneously satisfies the Arts and Humanities General Education requirements and one of the Program Requirements for this degree.

Biological and Physical Sciences: 3-4 credits


A lab science is acceptable. See General Education Biological and Physical Sciences Requirements  for a list of approved courses.

Biological and Physical Sciences, Computer Technology or Mathematics: 3-4 credits


See General Education Requirements for a list of approved courses.

Health/Fitness/Wellness: 3 credits


See General Education Health/Fitness/Wellness Requirements  for a list of approved courses.

Mathematics: 3-4 credits


See General Education Mathematics Requirements  for a list of approved courses.

Social and Behavioral Sciences: 3 credits


See General Education Social and Behavioral Sciences Requirements  for a list of approved courses.

Program Requirements: 10 credits


Students must complete all of these courses with a grade of C or better.

Area of Concentration: 26-32 credits


Students must complete all of these courses with a grade of C or better.

Required Courses: 18 credits


Choose two to four courses from the following: 6-12 credits


Electives: 2-5 credits


Recommend students consult with Visual Arts faculty when selecting electives.

Computer Competency Requirement


ART 106  meets this requirement.

Diversity Requirement


All students in associate degree programs must satisfy the diversity requirement.  In many cases, students may satisfy this requirement simultaneously as they satisfy a general education course requirement or with an elective.

Program Outcomes


Upon successful completion of the Game Development Area of Concentration, students will be able to:

  • Produce and design game assets;
  • Evaluate game software and hardware;
  • Apply knowledge of game development, history, and testing in creation of game concepts and prototypes;
  • Collaborate with others professionally on game development.

This program aligns with the college’s core competencies.

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