Nov 15, 2018  
2016-2017 Catalog 
    
2016-2017 Catalog [PAST CATALOG]

ART 154 - 3D Computer Graphics

3 credit hours - Two hours of lecture and three hours of laboratory weekly; one term.
Study the concepts, techniques, and technology commonly used in gaming, entertainment, architecture, and engineering. Learn about modeling, texturing, lighting, rendering, animation, rigging, and dynamics through the creation of virtual 3D objects and images. Lab fee $50.

Course Outcomes
Upon successful completion of this course, students will be able to:

  • Describe the three basic elements of 3D graphics.
    • Discuss file management.
    • Describe 3D and compare basic elements of 3D.
    • Explain the organization of Graphical User Interface.
  • Create a custom grid in 3ds Max.
    • Create a custom grid.
    • Activate the created grid.
    • Create believable objects on the grid.
    • Mesh the objects
    • Shape splines.
    • Demonstrate precision in design.
  • Draw diagrams of the components of mesh and spline objects.
    • Draw mesh objects and critique the components.
    • Shape splines and critique the components.
    • Demonstrate precision in design.
  • Discuss object selection filters, including the Selection Filter, the Select by Name dialog box, and the Display command panel.
    • Select objects by name and region.
    • Group objects.
    • Use deformation and multiple modifiers.
    • Use deformation and multiple modifiers.
    • Use XForm modifiers.
  • Transform individual, multiple selections and groups of objects.
    • Use 3D Geometry.
    • Use different display modes.
    • Discuss viewport controls.
    • Describe perspective views.
    • Discuss translation
    • Rotate and scale an object or a group.
    • Describe reflection/mirroring.
    • Discuss objects along a path.
    • Demonstrate cloning.
  • Produce a walk-through animation using lights, cameras and a path controller.
    • Discuss keyframing and keys.
    • Describe and demonstrate animating controllers.
    • Demonstrate working with sound.
    • Link objects in the walk-through animation.
    • Playback the animation.
    • Accelerate the animation.
  • Demonstrate mesh and spline editing.
    • Select sub-object.
    • Edit modifiers.
    • List object commands.
    • Transform sub-objects.
    • Mesh editing levels.
    • Spline editing levels.
  • Create a Boolean object.
    • Explain Boolean objects.
    • Discuss and demonstrate lofting.
    • Describe and demonstrate morphing.
    • Explain and demonstrate AEC
  • Demonstrate a simple morph animation.
    • Explain the concept of morphing
    • Demonstrate a morph animation
  • Demonstrate how to animate a camera paramterically and with transforms.
    • Create and evaluate lights and cameras.
    • Demonstrate and evaluate casting shadows.
    • Discuss illumination control.
    • Navigate lights and cameras.
    • Animate lights and cameras.
    • Adjust lights and cameras.
  • Draw the different types of lights.
    • Adjust Lights and Cameras.
    • Control Illumination
    • Create Shadows.
Core Competencies
Core 1 Communication Core 2 Technology Fluency Core 5 Self Management Core 10 Innovative and Critical Thinking