Student ID:__________________________ Student Name:_______________________ Advisor Name:_______________________ http://catalog.aacc.edu Catalog: 2018-2019 Catalog Program Name: Planner for Visual Arts Professional - Game Development (A.A.S.)

Planner for Visual Arts Professional - Game Development (A.A.S.)

Title of Major: Visual Arts Professional - Game Development, A.A.S.

Award: Associate of Applied Science degree, A.A.S.

Code: AAS.VSL-P.GAME-DEV

Total Credit Hours: 60

Visual Arts and Humanities - see www.aacc.edu

Purpose: Designed to provide students with basic skills necessary to become independent game developers. It provides first-hand experience in designing game levels, producing original game art, and prototyping game concepts using both 2D and 3D game engines.

Students interested in working for a large AAA game company are encouraged to consider the Visual ArtsTransfer AA-Game and Art Design area of concentration. The transfer degree will better prepare a student for developing a more focused set of skills necessary to get an entry-level job in this highly competitive industry, by allowing students to more easily transfer to a four year school to complete a bachelor degree. There is also a Game Development Certificate available for students who wish for a more focused study of the subject.

Faculty Contact (https://webapps.aacc.edu/directory): Matthew Moore

Term 1

Course Name Credits Term Taken Grade
ENG 111-Composition and Introduction to Literature 1 OR
ENG 115-Composition and Introduction to Literature 1 for Non-Native Speakers OR
ENG 121-Composition and Literature 
Successful completion of ENG 121 fully satisfies the English composition general education requirement.
(English GER)
3 credit hours    
Biological & Physical Sciences, Computer Technology or Mathematics GER
(CTA 100-Computing and Information Technology or
CTP 103-Theories and Applications of Digital Technology simultaneously satisfies computer competency requirement.)

3-4 credit hours    
Mathematics GER 
3-4 credit hours    
ART 100-Two-Dimensional Design 
(Arts & Humanites GER)
3 credit hours     
ART 106-Introduction to Digital Design 
ART 106 satisfies the computer competency requirement but does not meet the computer technology general education requirement.
3 credit hours     

 

Term 2

Course Name Credits Term Taken Grade
ENG 112-Composition and Introduction to Literature 2 
ENG 116-Composition and Introduction to Literature 2 for Non-Native Speakers 
OR Elective
Recommend students consult with Visual Arts faculty when selecting electives. No more than 3 credits of physical activity may be taken as electives.
3 credit hours    
Biological & Physical Sciences GER 
3-4 credit hours    
Health/Fitness/Wellness GER 
3 credit hours    
ART 154-3D Computer Graphics  3 credit hours     
ART 158-Game History  3 credit hours     

 

Term 3

Course Name Credits Term Taken Grade
Social & Behavioral Science GER 
3 credit hours    
ART 155-2D Game Prototyping  3 credit hours     
ART 156-3D Game Graphics  3 credit hours     
ART 255-Game Development  3 credit hours     
Choose one ART course from this list:
ART 171-Interactive Design 1 
ART 174-Game Interface Design 
ART 251-Animation 1 
ART 258-Game Character Design 
ART 273-Gaming Hardware 
ART 274-Game Testing 
3 credit hours    

 

Term 4

Course Name Credits Term Taken Grade
ART 157-3D Game Prototyping  3 credit hours     
ART 250-Digital Portfolio Development 
1 credit hour     
ART 275-Digital Arts Internship 
If available, a student may substitute a capstone or practicum course for ART 275, pending approval of department chair.
3 credit hours     
Choose one to three ART courses from list in Term 3 3-9 credit hours    
Electives
Recommend students consult with Visual Arts faculty when selecting electives. No more than 3 credits of physical activity may be taken as electives.
2-5 credit hours    

 

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