Student ID:__________________________ Student Name:_______________________ Advisor Name:_______________________ http://catalog.aacc.edu Catalog: 2018-2019 Catalog Program Name: Planner for Visual Arts Transfer - Game Art and Design (A.A.)

Planner for Visual Arts Transfer - Game Art and Design (A.A.)

Title of Major: Visual Arts Transfer - Game Art and Design, A.A.

Award: Associate of Arts degree, A.A.

Code: AA.VSL.GAME.ART-DSGN

Total Credit Hours: 60

Visual Arts and Humanities - see www.aacc.edu

Purpose: Prepares students for transfer to a four year game art or design program. After graduation from a transfer institution, students will be eligible for entry level positions in the game industry as artists and designers. It is recommended that students work closely with the game faculty to determine what specific jobs within game art and design are of particular interest, and then identify potential transfer programs that would provide the necessary training to secure an entry level job in that specific area. Students with existing degrees, wishing to focus specifically on developing game skills, or wishing to enter the game industry after completing an associate degree should also check out the Visual Arts Professional Game Development AAS area of concentration, and the Game Development Certificate. Students interested in game programming and game engineering should consider the Computer Science Transfer AS or Internet and Mobile Device Software Development AAS degrees and related certificates.

Faculty Contact (https://webapps.aacc.edu/directory/): Matthew Moore

Courses to improve skills and prepare for college-level classes may be needed. It is best to see an advisor as you plan your education.

Course/Advising Notes: ________________________________________________________________________

Term 1

Course Name Credits Term Taken Grade
ENG 111-Composition and Introduction to Literature 1 OR
ENG 115-Composition and Introduction to Literature 1 for Non-Native Speakers OR
ENG 121-Composition and Literature 
Successful completion of ENG 121 fully satisfies the English composition general education requirement.
(English GER)
3 credit hours    
Mathematics GER 
3-4 credit hours    
Computer Technology, Interdisciplinary or Mathematics GER
See General Education Requirements and degree program required courses for approved courses.

3-4 credit hours    
ART 100-Two-Dimensional Design 
(Arts & Humanities GER)
3 credit hours    
Choose one ART course from following list (*Courses marked with an asterisk have a prerequisite):
ART 154-3D Computer Graphics 
ART 155-2D Game Prototyping 
ART 156-3D Game Graphics 
ART 157-3D Game Prototyping 
ART 158-Game History 
ART 171-Interactive Design 1 
ART 174-Game Interface Design 
ART 251-Animation 1 
ART 255-Game Development 
ART 258-Game Character Design 
ART 273-Gaming Hardware 
ART 274-Game Testing 
ART 256-Game Production Studio *
ART 258-Game Character Design 
ART 259-Gaming Practicum *
ART 273-Gaming Hardware 
ART 274-Game Testing 
3 credit hours    

 

Term 2

Course Name Credits Term Taken Grade
ENG 112-Composition and Introduction to Literature 2 
ENG 116-Composition and Introduction to Literature 2 for Non-Native Speakers 
OR Elective
Recommend students check on transfer institution’s requirement. No more 3 credits of physical activity courses may be taken as electives.
0-3 credit hours    
Biological & Physical Lab Science GER 
3-4 credit hours    
Choose one ART course from following list (*Courses marked with an asterisk have a prerequisite):
ART 154-3D Computer Graphics 
ART 155-2D Game Prototyping 
ART 156-3D Game Graphics 
ART 157-3D Game Prototyping 
ART 158-Game History 
ART 171-Interactive Design 1 
ART 174-Game Interface Design 
ART 251-Animation 1 
ART 255-Game Development 
ART 256-Game Production Studio *
ART 258-Game Character Design 
ART 259-Gaming Practicum *
ART 273-Gaming Hardware 
ART 274-Game Testing 
3 credit hours    
ART 102-Three-Dimensional Design 
3 credit hours    
ART 106-Introduction to Digital Design
ART 106 satisfies the computer competency requirement but does not meet the computer technology general education requirement.
3 credit hours    

 

Term 3

Course Name Credits Term Taken Grade
Social & Behavioral Sciences GER 
3 credit hours    
Biological & Physical Science GER 
3 credit hours    
Health/Fitness/Wellness GER 
3 credit hours    
ART 125-Drawing 1 
3 credit hours     
ART 209-History of Western Art 1 
3 credit hours     

 

Term 4

Course Name Credits Term Taken Grade
Social & Behavioral Sciences GER 
(must select different discipline from Term 3)
3 credit hours    
ART 250-Digital Portfolio Development 
1 credit hour     
Arts & Humanities GER  
(other than ART)
3 credit hours    
If needed, choose one to two ART courses from this list (*Courses marked with an asterisk have prerequisites):
ART 154-3D Computer Graphics 
ART 155-2D Game Prototyping 
ART 156-3D Game Graphics 
ART 157-3D Game Prototyping 
ART 158-Game History 
ART 171-Interactive Design 1 
ART 174-Game Interface Design 
ART 251-Animation 1 
ART 255-Game Development 
ART 256-Game Production Studio *
ART 258-Game Character Design 
ART 259-Gaming Practicum *
ART 273-Gaming Hardware 
ART 274-Game Testing 
ART 275-Digital Arts Internship *
0-6 credit hours    
ART 210-History of Western Art 2 
3 credit hours     
Elective
Recommend students check on transfer institution’s requirements. No more than 3 credits of physical activity courses may be used as electives.
1-4 credit hours    

 

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