Nov 21, 2024  
2019-2020 Catalog 
    
2019-2020 Catalog [PAST CATALOG]

Game Art and Design - Visual Arts Transfer (A.A.)


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Official Title of Major: Visual Arts Transfer - Game Art and Design, A.A.

Award: Associate of Arts degree, A.A.

Code: AA.VSL.GAME.ART-DSGN

Total Credit Hours: 60

Visual Arts and Humanities

Purpose: Prepares students for transfer to a four year game art or design program. After graduation from a transfer institution, students will be eligible for entry level positions in the game industry as artists and designers. It is recommended that students work closely with the game faculty to determine what specific jobs within game art and design are of particular interest, and then identify potential transfer programs that would provide the necessary training to secure an entry level job in that specific area. Students with existing degrees, wishing to focus specifically on developing game skills, or wishing to enter the game industry after completing an associate degree should also check out the Visual Arts Professional Game Development AAS area of concentration, and the Game Development Certificate. Students interested in game programming and game engineering should consider the Computer Science Transfer AS or Internet and Mobile Device Software Development AAS degrees and related certificates.

Honors Program Courses


If you qualify for the Honors Program, you may take honors versions  of some courses (such as ENG 101H , ENG 102H , etc.).

Graduation Requirements


Refer to Academic Regulations for college-wide Graduation Requirements .

Planning Tool: Two-Year Sequence of Courses


 

 

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Visual Arts Transfer Program Core Courses


The program core for this degree consists of ART 100  (satisfied through the Arts & Humanities General Education Requirement as listed below); ART 106  (satisfied through the Technology Requirement as listed below); and ART 125  (satisfied through the additional Art Course requirement as listed below).  

Students must complete all of these courses with a grade of C or better.

General Education Requirements: 31 credits


An approved list of general education courses can be found in the General Education and Diversity, Technology and Wellness Requirements  section of the catalog. Choose general education courses from the following topics:

English Composition: 6 credits


Arts and Humanities: 6 credits


Biological and Physical Sciences: 7


At least one lab science required. See General Education Biological and Physical Sciences Requirements  for a list of approved courses.

Mathematics: 3 credits


See General Education Mathematics Requirements  for a list of approved courses.

Social and Behavioral Sciences: 6 credits


Must select two different disciplines. See General Education Social and Behavioral Sciences Requirements  for a list of approved courses.

Wellness: 3 credits


Must select from list of approved General Education Wellness Courses .

Area of Concentration Requirements: 29 credits


Students must complete all of these courses with a grade of C or better. 

Required Courses: 13 credits


Additional Art Courses: 9 credits


Technology Requirement: 3 credits


Electives: 4 credits


Recommend students check on transfer institution’s requirements. No more than 3 credits of physical activity courses may be used as electives.

Diversity Requirement


All students in associate degree programs must satisfy the Diversity Requirement . In many cases, students may satisfy this requirement simultaneously as they satisfy a general education course requirement or with an elective. 

Technology Requirement


Satisfied by ART 106 .

Wellness Requirement


Unless they are in a degree that is exempt, all students in associate degree programs must satisfy the Wellness Requirement . In many cases, students may satisfy this requirement simultaneously as they satisfy a general education course requirement or with an elective.

Career and Educational Advancement Resources


   

Program Outcomes


Upon successful completion of this program, students will be able to:

1.  Effectively communicate visual ideas and concepts.

2.  Produce game assets using industry standard hardware and software. 

3.  Discuss game development history, testing, and interactivity.

4.  Identify game disciplines.

5.  Apply the game development process.

6.  Discuss historical trends as they relate to game art and design.

7.  Evaluate visual objects using design and art theories and principles.

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