|
Nov 21, 2024
|
|
|
|
2020-2021 Catalog [PAST CATALOG]
Game Art and Design - Visual Arts Transfer (A.A.)
|
|
Official Title of Major: Visual Arts Transfer - Game Art and Design, A.A.
Award: Associate of Arts degree, A.A.
Code: AA.VSL.GAME.ART-DSGN
Total Credit Hours: 60
About the Visual Arts and Humanities Department
Purpose: Prepares students for transfer to a four year game art or design program. After graduation from a transfer institution, students will be eligible for entry level positions in the game industry as artists and designers. It is recommended that students work closely with the game faculty to determine what specific jobs within game art and design are of particular interest, and then identify potential transfer programs that would provide the necessary training to secure an entry level job in that specific area. Students with existing degrees, wishing to focus specifically on developing game skills, or wishing to enter the game industry after completing an associate degree should also check out the Visual Arts Professional Game Development AAS area of concentration, and the Game Development Certificate. Students interested in game programming and game engineering should consider the Computer Science Transfer AS or Internet and Mobile Device Software Development AAS degrees and related certificates.
|
Planning Tool: Two-Year Sequence of Courses
Visual Arts Transfer Program Core Courses
The program core for this degree consists of ART 100 (satisfied through the Arts & Humanities General Education Requirement as listed below); ART 106 (satisfied through the Technology Requirement as listed below); and ART 125 (satisfied through the additional Art Course requirement as listed below).
Students must complete all of these courses with a grade of C or better.
English Composition: 6 credits
Arts and Humanities: 6 credits
Area of Concentration Requirements: 29 credits
Students must complete all of these courses with a grade of C or better. Required Courses: 13 credits
Additional Art Courses: 9 credits
Technology Requirement: 3 credits
Electives: 4 credits
Recommend students check on transfer institution’s requirements. No more than 3 credits of physical activity courses may be used as electives.
Diversity Requirement
All students in associate degree programs must satisfy the Diversity Requirement . In many cases, students may satisfy this requirement simultaneously as they satisfy a general education course requirement or with an elective.
Technology Requirement
Satisfied by ART 106 .
Wellness Requirement
Unless they are in a degree that is exempt, all students in associate degree programs must satisfy the Wellness Requirement . In many cases, students may satisfy this requirement simultaneously as they satisfy a general education course requirement or with an elective.
Career and Educational Advancement Resources
Program Outcomes
Upon successful completion of this program, students will be able to: 1. Effectively communicate visual ideas and concepts. 2. Produce game assets using industry standard hardware and software. 3. Discuss game development history, testing, and interactivity. 4. Identify game disciplines. 5. Apply the game development process. 6. Discuss historical trends as they relate to game art and design. 7. Evaluate visual objects using design and art theories and principles. |
|
|