Apr 04, 2026  
2026-2027 Catalog [PREVIEW] 
    
2026-2027 Catalog [PREVIEW]

Planner for Visual Arts Professional - Game Development (A.A.S.)


Title of Major: Visual Arts Professional - Game Development, A.A.S.

Award: Associate of Applied Science degree, A.A.S.

Code: AAS.VSL-P.GAME-DEV

Total Credit Hours: 60

About the Visual Arts and Humanities Department

Purpose: Designed to provide students with basic skills necessary to become independent game developers. It provides first-hand experience in designing game levels, producing original game art, and prototyping game concepts using both 2D and 3D game engines.

Students interested in working for a large AAA game company are encouraged to consider the Visual ArtsTransfer AA-Game and Art Design area of concentration. The transfer degree will better prepare a student for developing a more focused set of skills necessary to get an entry-level job in this highly competitive industry, by allowing students to more easily transfer to a four year school to complete a bachelor degree. There is also a Game Development Certificate available for students who wish for a more focused study of the subject.

Faculty Contact (https://webapps.aacc.edu/directory): Wilfredo Valladares

Courses to improve skills and prepare for college-level classes may be needed. It is best to see an advisor as you plan your education.

Course/Advising Notes: ________________________________________________________________________

Term 1

Course Name Credits Term Taken Grade
ENG 101 - Academic Writing and Research 1  OR
ENG 101A - Academic Writing and Research 1  
(English Composition General Education Requirement)
picture of open book for General Education Requirement
3 credit hours    
Mathematics General Education Requirement  
picture of open book for General Education Requirementpicture of capital letter P for Prerequisite
3 credit hours    
ART 100 - Two-Dimensional Design  
(Arts and Humanities General Education Requirement)
picture of open book for General Education Requirement
3 credit hours     
ART 106 - Introduction to Digital Design  
(Technology Requirement)
picture of open book for General Education Requirement
3 credit hours     
ART 155 - 2D Game Production  OR
ART 157 - 3D Game Production  
3 credit hours    

Term 2

Course Name Credits Term Taken Grade
ENG 102 - Academic Writing and Research 2  
(English Composition General Education Requirement)
picture of open book for General Education Requirementpicture of capital letter P for Prerequisite
3 credit hours     
Biological and Physical Sciences General Education Requirement    
picture of open book for General Education Requirement
3-4 credit hours    
ART 155 - 2D Game Production  OR
ART 157 - 3D Game Production  
3 credit hours    
ART 158 - Game History   3 credit hours     
Choose one of the following Art Electives:
ART 103 - Color  
ART 120 - Digital Photography 1  
ART 121 - Darkroom Photography 1: Black & White  
ART 125 - Drawing 1  
ART 135 - Sculpture 1: Clay Modeling and Mixed Media  
ART 137 - Illustration  picture of capital letter P for Prerequisite
ART 160 - Video 1  
ART 166 - Graphic Design 1  
ART 170 - Web Design 1  
ART 251 - Animation 1  
ART 252 - Animation 2  
ART 262 - Image & Design  picture of capital letter P for Prerequisite
3 credit hours    

Term 3

Course Name Credits Term Taken Grade
Social and Behavioral Sciences General Education Requirement  
Note: Many of the Social and Behavioral Sciences General Education courses simultaneously fulfill the Diversity Requirement.
picture of open book for General Education Requirementpicture of capital letter D for Diversity
3 credit hours    
Wellness General Education Requirement    
Must select from list of approved general education courses.
picture of open book for General Education Requirement
3 credit hours    
ART 159 - Game Interface Design   3 credit hours     
Choose one of the following Game Electives:
ART 154 - 3D Computer Graphics  
ART 156 - 3D Game Graphics  
ART 258 - Game Character Design 
ART 259 - Gaming Practicum  picture of capital letter P for Prerequisite 
3 credit hours    
Choose one additional Art Elective from list in Term 2. 3 credit hours    

Term 4

Course Name Credits Term Taken Grade
ART 255 - Game Development   3 credit hours   
Choose one additional course from the list of Game Electives in Term 3. 3 credit hours    
ART 250 - Digital Portfolio Development 
picture of capital letter P for Prerequisite
3 credit hours     
ART 275 - Digital Arts Internship  
If available, a student may substitute ART 259 - Gaming Practicum  for ART 275, pending approval of department chair.
picture of capital letter P for Prerequisite
3 credit hours     
Electives
Recommend students consult with Visual Arts faculty when selecting electives. No more than 3 credits of physical activity may be taken as electives.
5 credit hours    

About the Planner Symbols


Refer to the key below for planner symbol descriptions.