Jul 13, 2024  
2022-2023 Catalog 
2022-2023 Catalog [PAST CATALOG]

Planner for Visual Arts Professional - Game Development (A.A.S.)

Title of Major: Visual Arts Professional - Game Development, A.A.S.

Award: Associate of Applied Science degree, A.A.S.


Total Credit Hours: 60

Visual Arts and Humanities - see www.aacc.edu

Purpose: Designed to provide students with basic skills necessary to become independent game developers. It provides first-hand experience in designing game levels, producing original game art, and prototyping game concepts using both 2D and 3D game engines.

Students interested in working for a large AAA game company are encouraged to consider the Visual ArtsTransfer AA-Game and Art Design area of concentration. The transfer degree will better prepare a student for developing a more focused set of skills necessary to get an entry-level job in this highly competitive industry, by allowing students to more easily transfer to a four year school to complete a bachelor degree. There is also a Game Development Certificate available for students who wish for a more focused study of the subject.

Faculty Contact (https://webapps.aacc.edu/directory): Wilfredo Valladares

Courses to improve skills and prepare for college-level classes may be needed. It is best to see an advisor as you plan your education.

Course/Advising Notes: ________________________________________________________________________

Term 1

Course Name Credits Term Taken Grade
ENG 101 - Academic Writing and Research 1  OR
ENG 101A - Academic Writing and Research 1  
(English Composition GER)
3 credit hours    
Mathematics GER  
3 credit hours    
ART 100 - Two-Dimensional Design   3 credit hours     
ART 106 - Introduction to Digital Design  
This course satisfies the Technology Requirement.
3 credit hours     
ART 155 - 2D Game Prototyping  OR
ART 157 - 3D Game Prototyping  
3 credit hours    

Term 2

Course Name Credits Term Taken Grade
ENG 102 - Academic Writing and Research 2  
(English Composition GER)
3 credit hours     
Biological & Physical Sciences GER    
4 credit hours    
ART 155 - 2D Game Prototyping  OR
ART 157 - 3D Game Prototyping  
3 credit hours    
ART 158 - Game History   3 credit hours     
Choose one of the following Art Electives:
ART 103 - Color  
ART 120 - Digital Photography 1  
ART 121 - Black and White Photography  
ART 125 - Drawing 1  
ART 135 - Sculpture 1: Clay Modeling and Mixed Media  
ART 137 - Illustration  
ART 160 - Video 1  
ART 166 - Graphic Design 1  
ART 170 - Web Design 1  
ART 251 - Animation 1  
ART 252 - Animation 2  
ART 262 - Image & Design  
3 credit hours    

Term 3

Course Name Credits Term Taken Grade
Social & Behavioral Science GER   
3 credit hours    
Must select from list of approved general education courses.
3 credit hours    
ART 159 - Game Interface Design   3 credit hours     
Choose one of the following Game Electives:
ART 154 - 3D Computer Graphics  
ART 156 - 3D Game Graphics  
ART 258 - Game Character Design 
ART 259 - Gaming Practicum    
3 credit hours    
Choose one additional Art Elective from list in Term 2. 3 credit hours    

Term 4

Course Name Credits Term Taken Grade
ART 255 - Game Development   3 credit hours   
Choose one additional course from the list of Game Electives in Term 3. 3 credit hours    
ART 250 - Digital Portfolio Development 
1 credit hour     
ART 275 - Digital Arts Internship  
If available, a student may substitute ART 259 - Gaming Practicum  for ART 275, pending approval of department chair.
3 credit hours     
Recommend students consult with Visual Arts faculty when selecting electives. No more than 3 credits of physical activity may be taken as electives.
5 credit hours    


About the Planner Symbols